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We discuss how our framework can be applied more broadly, and its relationship to Townsend and Nozawa's (1995) Systems-Factorial Technology.
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The logical-rule models were shown to provide an accurate account of all aspects of the data, but only when they allow for response bias and the possibility for subjects to break those rules. The coactive architecture was clearly rejected in favor of logical-rules. of the radar echo (black and blue dots for the KAZR and the CloudSat CPR. We apply the models to data from a perceptual integration task with near threshold stimuli under two different decision rules. Download scientific diagram For 103 instances where CloudSat overpassed the.
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We also test a second novel hypothesis, that the nature of the decision rule changes the evidence on which choices are based. Bubble Witch Saga 2 Level 102 Walkthrough Bubble Witch Saga 2 Level 101 Walkthrough Summoners War Boss Fight Tamor Desert Bubble Witch Saga 2 Level 100 Walkthrough Bubble Witch Saga 2 Level 99 Bubble Witch Saga 2 Level 98 Walkthrough Bubble Witch Saga 2 Level 97 Walkthrough Bubble Witch Saga 2 Level 97 Walkthrough Bubble Witch Saga 2. Our models take account of not only the decisions made but also the distribution of the time that it takes to make them, providing an account of speed-accuracy tradeoffs and response biases occurring when one response is required more often than another. For both architectures we test the novel hypothesis that participants break the decision rules on some trials, making a response based on only one stimulus even though task instructions require them to consider both. The framework allows us to compare coac-tive architectures, which combine information before it enters the decision process, with parallel architectures, where logical rules combine independent decisions made about each perceptual source.
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We develop a broad theoretical framework for modelling difficult perceptual information integration tasks under different decision rules.
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